Reza Abghari
Reza Abghari
Concept Artist / Art Generalist
Calgary , Canada

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Skills

2D AnimationAnatomyDigital PaintingEnvironment DesignIllustrationMatte PaintingShadingStoryboarding3D ModelingEnvironment ModelingDrawingPhoto-manipulationWorld BuildingIndustrial DesignVideo Editing

Software proficiency

3ds Max
3ds Max
After Effects
After Effects
Blender
Blender
Fusion 360
Fusion 360
Illustrator
Illustrator
Keyshot
Keyshot
Maya
Maya
Photoshop
Photoshop
SketchBook Pro
SketchBook Pro
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
InDesign
InDesign
Premiere
Premiere
SolidWorks
SolidWorks
iClone
iClone
Character Creator
Character Creator
Gravity Sketch
Gravity Sketch

Productions

    • Video Game
      Journey to Foundation
    • Year
      2023
    • Role
      Concept Artist/Art Generalist
    • Company
      Archiact
    • Mobile Game
      The Office Somehow We Manage
    • Year
      2022
    • Role
      Concept Artist
    • Company
      East Side Games
    • Mobile Game
      B-Real Monster Buds
    • Year
      2021
    • Role
      Concept Artist
    • Company
      LDRLY

Experience

  • Art Generalist at Archiact
    Vancouver, CA
    May 2023 - Present

    As an Art Generalist at Archiact, I was responsible for concept art

    creation, in-engine environment layout, matte painting, skybox and

    background asset creation. I also handled texture detail sheets, 3D

    asset texturing, re-texturing, polish, and in-game lighting creation.

  • Concept Artist at Archiact VR
    Vancouver, CA
    April 2022 - May 2023

    As a Concept Artist, I was adept at collaborating with various

    departments to create immersive virtual reality worlds for sci-fi

    IPs. I produced diverse visual concepts, ensured full Unreal Engine

    implementation, and stayed updated on VR trends.

  • Concept Artist at East Side Games
    Vancouver
    December 2021 - April 2021

    As a Concept Artist, I collaborated remotely with the Lead Artist,

    creating unique art styles for mobile game environments. I focused

    on backgrounds, buildings, and props, and flexibly moved from initial

    concept to final implementation.

  • Concept Artist at LDRLY
    Vancouver, CA
    May 2021 - December 2021

    Collaborated remotely with Lead Artist, developing diverse art styles

    for engaging, game-ready environments. Flexibly produced broad

    visual options from initial concept to implementation. Reported on

    mobile game trends to enhance design quality and user experience.

  • Concept Artist at Art Attack FX
    Edmonton
    December 2019 - September 2020

    As a Concept Artist, I created concept drawings, collaborated

    with production staff, built 3D models from concepts, designed

    mural environments, and effectively communicated with clients and

    engineers throughout project pipelines.

  • Concept Artist & Comic book Illustrator at DuPlooy Law
    Calgary, Canada
    March 2017 - September 2014



    Independent project to engage the public in legal matters more intimately through the medium of Comic Art and Storytelling. Tasks included Character Design, Environment Design, Panel Illustration, building a comic through multiple volumes and panels, illustrating the comic books, following the client's script-writing and offering guidance for the visual aspect of the project. This work is displayed on DuPlooy Law’s website for public viewing.

  • Concept Artist & Animator at M.Macdonald Cartoons
    Calgary, Canada
    March 2017 - October 2019

    Tasks included Character Design, Story boarding, Animating and figure drawing for contractual projects, following artistic direction and offering creative perspective to the client.

  • Illustrator at City of Calgary
    Calgary, Canada
    January 2018 - February 2018

    Chosen by the City of Calgary to create an Illustration for the Calgary 100 Resilient Cities strategy document. The Illustration is used throughout the City of Calgary research document for the public to view.