I am a versatile artist with 5+ years of experience as a Senior Concept Artist, Visual Developer, and 3D Generalist for film, animation, and games. My background spans the full creative pipeline, from digital visual development for VR/mobile games to hands-on fabrication and mural creation with Art Attack FX. Expert in the modern 3D toolset (ZBrush, Maya, UE5, Blender, Substance Painter, Photoshop, Illustrator, Mari, Marvelous Designer, Fusion 360, Solid Works and more), with recent advanced training from Think Tank Training Center. Open to relocation & remote work.
• Contributed to the development of the VR title "Journey to Foundation" by creating a wide range of real-time 3D assets and concepts, from initial sketches to final in-engine implementation and real-time lighting in Unreal.
• Modeled, sculpted, and textured a variety of 3D assets, including props and environmental pieces, ensuring they were optimized for real-time performance in Unreal Engine.
• Played a key role in concept development, creating sketches, mood boards, and pre-visualization assets that guided the artistic direction for characters and environments.
• Developed a Python script in Blender to automate skybox conversion.
• Collaborated closely with technical artists to develop and refine shaders and materials, defining
surface properties for immersive and visually stunning environments.
• Designed and implemented large-scale vistas and skyboxes, enhancing the game's visual depth and
sense of scale.
• Stepped up to support the lighting team during a production surge, assisting the Lead Lighting Artist
with real-time lighting for several characters and environments, gaining valuable hands-on
experience.
Concept Artist, Archiact VR, Vancouver, BC | Apr 2022– May 2023
Executed the Art Director's vision by creating detailed character, prop, and environment concepts, helping
to realize the game's visual style and guide the 3D asset creation pipeline for "Journey to Foundation”
• Played a key role in concept development, creating sketches, mood boards, and pre-visualization
assets that guided the artistic direction for props and environments.
• Developed detailed character and prop concepts from initial sketches to final polish, ensuring artistic
consistency and production readiness for the 3D art team.
• Mentorship and Team Support: Mentored junior artists, assisting them in creating breakdown sheets,
trim sheets, and providing 3D concept proxies for scale reference and guidance.
• Collaboration: Participated in brainstorming sessions and contributed to the overall game concepts
and themes.
• Developed environment and character concepts for mobile games, utilizing Blender,
Photoshop, and Illustrator
• Transformed initial concept sketches into final in-game assets using Adobe Illustrator, creating eight
environmental and character assets that enhanced the visual appeal of the mobile game.
• Met tight production deadlines by using the Adobe Suite to create character rigs, optimizing them to
meet both quality and performance requirements.
• Faithfully recreated the environment from The Office for a mobile game, delivering a highly accurate
virtual replica that thrilled fans and boosted player engagement.
Partnered with the Senior Animator to define the vision for the game's intro cinematic; owned the creative process for the full storyboard sequence and produced all required 2D illustrative assets.
Drove the visual design for multiple facets of the in-game experience, including core environments, the mobile UI layout, and iterative concepts for new character skins.
Worked within a cross-functional team, ensuring all art assets aligned with the established style guide and met the technical performance requirements for mobile platforms.
• Created concept drawings, collaborated with production staff, built 3D models from concepts, designed mural environments, and effectively communicated with clients and engineers throughout project pipelines.
• Developed concept drawings and 3D models for laser tag and mini golf attractions using CAD
modeling in Fusion 360, which improved turnaround times and enhanced client satisfaction.
• Collaborated with production staff and workshop to design mural environments, characters and props contributing to cohesive and immersive entertainment spaces.
• Integrated lighting considerations into concept designs to establish mood, depth, and realism, enhancing the overall player experience.
• Spearheaded the complete visual production of a multi-volume comic series designed to make complex legal topics accessible and engaging for a public audience.
• Led all visual development, including character and environment design, while collaborating with the client to translate their scripts and provide expert guidance on visual storytelling.
• Executed all final panel illustrations and layouts for the entire series, ensuring a consistent and high-quality narrative, now published on the client's website.
•Developed original character designs and created detailed storyboards for various contractual animation projects, establishing the visual foundation and narrative flow.
• Executed 2D animations based on storyboards, skillfully following the client's artistic direction while offering a creative perspective to enhance the final product.
• Applied strong figure drawing fundamentals to all character and animation tasks to ensure fluid and believable motion.
• Commissioned to develop a central illustration for the city's "100 Resilient Cities" initiative, which was selected for publication throughout the official strategy document to visually communicate key research to the public.