I conceptualized a garbage shoot and associated pipe system, designed to fit the unique shape language of the Zor faction, serving as an interactive prop in the game. Players engage with the system, pulling levers and shooting valves to clear their path from steam, adding a layer of environmental interaction and immersion.
Art Director: Daniel Gerilts
Principal Concept Artist: Sam Leong
Special Acknowledgments: Heartfelt gratitude to Daniel Gerilts, Sam Leong, Yuriy Zadorozhny, and our gifted art team. Their exceptional artistry, detailed feedback, and unwavering support were pivotal in the realization of this intricate prop design.