These environment concepts were created for the LDRLY mobile game, B-Real Monster Buds. As an Environment Concept Artist, my primary task was to translate the Art Director's vision for a top-down, isometric game style into functional maps and environments ready for in-game use.
To ensure precision in the final art, my workflow began in Blender, where I constructed a 3D base for each scene. This allowed me to lock in the correct scale, viewpoint, and camera angle before moving into Photoshop and Illustrator for the final polishing, painting, and illustrative detailing that brought the world to life.